Unity Internship Trainer
- Taught Unity fundamentals, gameplay programming, and practical project development.
- Mentored students from institutions including COMSATS, NUST, FAST, and Air University.
Unity Game Developer with 2+ years of hands-on experience creating mobile and indie games, complete gameplay systems, driving mechanics, and intelligent AI and NPC behavior using Unity and C#.
COMSATS University Islamabad, Abbottabad Campus
Graduated • CGPA 3.01
Modernage Public School & College Abbottabad
76%
Modernage Public School Abbottabad
82%
I am a Unity Game Developer with over 2 years of hands-on and professional experience, with a strong focus on mobile and indie game development. I have worked on casual and 3D mobile games, driving and car parking systems, complete gameplay mechanics, AI and NPC systems, and larger PC projects using Unity and C#. Professionally, I worked as a Junior Unity Developer and managed a team at Elite Fusions, where I contributed to Companion AI and gameplay systems. I have also trained two batches of aspiring Unity developers in Unity and C#.
New Car Parking Game is a casual 3D driving and parking experience developed in Unity with a focus on smooth gameplay, driving mechanics, and challenging level design.
Bike Stunt 3D: Inverted Rider is a published Android game available on Google Play. The project uses paid assets; my main contribution focused on the game's monetization, ad integration, Android build preparation, and publication process.
A tactical action game currently in development, inspired by classic shooter experiences and adapted for mobile gameplay.
The project includes shooting mechanics, missions, player interaction, and mobile-friendly controls.
A city car simulation game built in 48 hours.
Players can freely explore the city while AI vehicles move across the roads and interact with the racing gameplay.
A mobile platformer focused on responsive movement, smooth controls, level progression, and an enjoyable gameplay experience.
A physics-based prototype inspired by slingshot gameplay, created with launch mechanics, collisions, enemies, and level progression.
Throne of the Fallen is a large-scale PC game project focused on immersive gameplay, intelligent AI systems, NPC behavior, and interactive game mechanics.
A modular Companion AI system featuring multiple NPC roles, environment interaction, resource gathering, detection systems, decision-making, and dynamic behaviors.
A timelapse showcasing the world-building process of a snow-based open-world environment, including terrain development, environment setup, and scene creation.
A behind-the-scenes timelapse showing the process of creating and designing gameplay levels for the Car Parking Game.
Moon Invasion is my first 3D Unity game and represents the beginning of my journey into 3D game development.